
For the smaller escort class, the NX Class Escort Refit is a solid choice.With a turn rate of 16, you will have the advantage of making your way to every defense point possible, taking advantage of your enemy and showing up where they least expect.Comes loaded with the Point Defense Bombardment Warhead console, which will place a cache of micro-torpedoes in your target area and deals devastating damage on impact to your enemies.Leveling up to an impressive 50,625 hull strength when you reach level 65, the Federation based NX Class Escort Refit has what it takes to get in and out of a sticky situation, while leaving its mark behind.NX Class Escort Refit deals incredible strength and damage Let’s have a look at the top ten ships and how they can put you in the best captain’s chairs in the game. However, only a few of these will deliver the best DPS, maneuverability and available weapon and console slots to ensure that you are a formidable match for your enemies. Whether you are a free-to-play expert, grinding away throughout the galaxy to earn the perfect ship, a c-store fan or lockbox hopeful, there is a whole universe of ships out there to make or break your game.ĭepending on your faction and your gaming goals, there are hundreds of ships to choose from. So, before 45, I sticked with the polaron on personal preference, its up to you for the rest :), I hope I helped you decide :P.How do you decide which ships will benefit your fleet? then fix him there to kill it in another volley. I chose Elachis disruptor (rank 45+) because there is a 5% to bypass shield by 100% then, I use a tac skill to shoo away the enemies view off me and tractor beam, then shoot on that shield that just got the bypass, basically, its auto destroy shields and hit hull.

But as a fanatic of those beauties, polaron,antiproton and disruptor energy works best. All energy types does about the same damage. 360k damage per volley, only for 10 seconds every 4 minutes though. I have a kumari andorian escort, so 5x4=20x18k. If I boost all my skills in attack and all my energy in attack, then I do up to 18k per laser no crit. And now I do up to 12k in highest crits, average of 7-9k, normal hits go around 3k-5k. I am rank 50, but before that I was usually doing about 2k-2.5k or 5k in high crits damage PER laser ball at rank 35 with polaron dual heavy cannons. For instance, I use Elachi disruptor dual heavy cannons. Secondly, add as many tactical consoles that adds damage to an weapon energy type. First of, 4 heavy dual cannons (or 5 if you ever have a andorian kumari escort). You can boost up your DPS like crazy if you build your energy weapons right. If you try to stick to all energy weapons, your DPS will drop once their shields are down.Īgain, make sure you're using the strongest Mark type that you can afford/obtain/equip. Mainly, you need to make sure to have some torpedo batteries on your ship to quickly kill an opponent once you've demolished their shields. Torpedos only come in one type of firing arc (90 degrees). Torpedoes do not fare well against ship shields but they are essential to damaging a ship's hull effectively. Choose Cannons over Beam Arrays, and Turrets last. If you absolutely have to dive into other weapon types for some reason, Dual Beam Banks are not a terrible fallback when you don't have access to Dual Cannons or better. Aside from that, make sure you're using the strongest Mark type that you can afford/obtain/equip. If you can time runs such that you get that last shot off before you have to veer with a Quad Cannon, you'll be the most effective. You'll want to choose one that is such that you're last volley fires right before the enemy leaves your firing arc. Which of the three you use should really be a factor of how far you can get from the enemy before you start your strafing run.

However, the fire slower and do more damage per volley. Dual Heavy Cannons do about the same DPS as Dual Cannons.Dual Cannons have a 45-degree arc and some of the highest damage output of any weapon type.In addition, weapons with smaller arcs have higher DPS. Your agility will make it such that you can use weapons with small arcs (45-90 degrees) more effectively since you will be able to reposition that arc against the enemy more easily than a cruiser could.

You will use these weapons most to knock out opponents shields and to keep them down.įor an Escort, you want to use energy weapons with small arcs if you're running a fast an agile ship. Energy weapons deal damage to the opponents shields very effectively but are not good against the hull.
